Archive for April 2014
[MCPENEWS] Gamemode button
Tommaso asked the community that if he doesn't add the commands for 0.9, instead he will add a button used to switch gamemodes
Ok, let’s say in 0.9 there are no commands, but there’s a button to switch game mode. Deal? :P
— Tommaso Checchi (@_tomcc) April 14, 2014
Tag :
mcpenews,
[MCPENEWS] In-game music in 1.0.0
@iTrueMU the plan is to have it for 1.0 :)
— Tommaso Checchi (@_tomcc) April 10, 2014
Tag :
mcpenews,
[MCPENEWS] MCPE is now 100% PC portable
New feature engine up and running, now with 100% PC portability of stuff! pic.twitter.com/9KBf2iinW0
— Tommaso Checchi (@_tomcc) April 10, 2014
Tag :
mcpenews,
[MCPENEWS] MCPE is now 3x faster
MCPE just became something like three times faster after I found & fixed some not too smart code about work scheduling :D
— Tommaso Checchi (@_tomcc) April 9, 2014
Tommaso said on Twitter that MCPE is now 3x faster than 0.8.1. We're not sure if this only applies to multi-core devices or also applies to single-core devices
Tag :
mcpenews,
[MCPENEWS] Grass Transitions
As you can see here the grass transitions correspondingly to its biome.
Pretty grass transitions. :) pic.twitter.com/f8TEsqUHBK
— Johan Bernhardsson (@jbernhardsson) April 7, 2014
Tag :
mcpenews,
[MCPENEWS] 50+ new biomes and variations
@Pokemonster3241 I don't know if I have a complete list right now. A lot of it is still in the works. (50+ biomes and variations) :)
— Johan Bernhardsson (@jbernhardsson) April 1, 2014
Tag :
mcpenews,
[MCPENEWS] Skins in 0.9x/1.0.0
@Pokemonster3241 Not entirely sure yet, I hope to add it to the 0.9.x/1.0.0 release.
— Johan Bernhardsson (@jbernhardsson) April 1, 2014
Skins will be added to the sub-updates of 0.9.0 or in the 1.0.0 update.
Tag :
mcpenews,
[MCPENEWS] 0.9.0 Release Date
@AsheicS May, I hope. :)
— Johan Bernhardsson (@jbernhardsson) April 1, 2014
Johan told us that the 0.9.0 update will release on May. Specifically late-May to early-June
Tag :
mcpenews,
[MCPENEWS] New World Generator
Johan is testing the new World Generator and it works properly so now he can add the different biomes to Minecraft Pocket Edition
New world generator in action. A couple of more days and the new biomes should work. :) pic.twitter.com/HpUQXlfs2C
— Johan Bernhardsson (@jbernhardsson) March 31, 2014
Tag :
mcpenews,
[MCPENEWS] Better Cloud shading in 0.9.0
After a user noticed that PE 3D clouds only have two shades, he asked Tommaso if he could fix it, Tommaso did
@MisterWhite_548 uhm uhm, interesting detail! Yeah, I'll add it to the TODO at least :)
— Tommaso Checchi (@_tomcc) April 1, 2014
Tag :
mcpenews,
[MCPENEWS] Underworlds in MCPE
Tommaso was testing the underworlds in MCPE only to find out that all the mobs spawned there instead of the overworld.
Tag :
mcpenews,
[MCPENEWS] Better Grass in 0.9.0
Johan Bernhardsson has improved the quality of the grass textures and made the tall grass brighter and less laggier.
Dabbling around with the grass color, added variations and made the tall grass brighter! What do you think people? pic.twitter.com/e5XNDHbRn4
— Tommaso Checchi (@_tomcc) April 11, 2014
Tag :
mcpenews,