0.8.1
Tweaks:
- Charcoal texture changed to 1.6 texture
Bug Fixes: [hide]
- MCPE-4495 Liquids not showing up to other players over LAN
- Realms
- Forceclosed duplication glitch
- Baked Potato description
Notable Bugs:
- Infinite Bone Meal
- Minecarts sometimes spin out of control
- Baked Potatoes have incorrect name
0.8.0
Additions:
- Blocks:
- Birch and Spruce Wood Planks, Slabs, and Stairs
- Block of Coal
- Carpets
- Cobblestone Walls
- Hay Bales
- Iron Bars
- Jack O' Lantern
- Rails
- Powered Rails (always powered)
- Creative-Only:
- Jungle Wood, Leaves, Wood Planks, Slabs, and Stairs
- Sponge
- Dead Bush
- Mossy Cobblestone Walls
- Cobwebs
- Crops:
- Items:
- Beetroot Seeds
- Have a 1/15 chance of popping out from grass when hoed
- Clocks
- Compasses
- Minecarts
- Pumpkin Seeds
- Obtained from the Nether Reactor like Melon seeds
- Redstone (cannot be placed as Redstone Dust until 0.9.0)
- Ink Sac (currently unobtainable in survival mode)
- Cocoa Beans (crafted from Orange dye and Ink sac)
Tweaks:
- Blocks/Items:
- Bone Meal
- Nerfed like in the PC edition
- Can grow Ferns and Tall Grass in survival and creative
- Now grows Sugar Cane to maximum height (exclusive to MCPE)
- Pumpkin and melon stems only grow by one when bone meal is used
- Flowers now spawn other flowers when Bone Meal is used
- Fire and lava now ignite TNT.
- In creative mode, players stop burning as soon as they exit fire/lava
- Redstone Ore now drops Redstone when mined
- Sideways pointing wood blocks
- New bow rendering & animated items
- New visual effect for burning mobs
- Remade painting rendering
- Eating particles are shown to look like the food being eaten rather than random pixels from the food.
- Thrown eggs now spawn baby chickens
- Wooden tools can now burn
- Lava buckets can now be placed in furnace to smelt items (100 items)
- Improved Signs and Chests synchronization lag in multiplayer
- Sand and Gravel now spawn resources when falling on torches, etc
- Flowers
- Position is now randomized
- Charcoal is now made when smelting wood
- Graphics:
- 3D Clouds with new tessellation algorithm
- Held items are now rendered in 3D, and bob up and down slightly when idle and sway to the side when turning.
- Lighter colored Water, Sky, and Grass
- Water fades to non-transparent in the distance (iOS only)
- Mipmaps (iOS only)
- Refactored most of the rendering to use indexed VBOs
- Remade arrow model
- Inventory is now rendered using cached VBOs
- New sky rendering using a triangle fan
- Separated far and near chunks in two queues for performance reasons
- Fog only on far chunks
- Transparency only on near chunks
- Alpha-test-only layers are hidden in far chunks
- Lighting:
- Stencil Shadows
- Dynamic PC-like lighting on entities
- Ambient light tinting on entities
- Light direction depends on sunlight direction on entities - affects shadows (exclusive to MCPE)
- Inventory/GUI:
- Creative Inventory Additions:
- New Creative Inventory, with four item categories
- Hotbar now saves on Creative worlds
- Items being moved to/from a chest is now correctly rendered.
- Transparent hotbar
- Tapping the
[...]
now closes the inventory while open
- Craftable recipes are shown first in the crafting screen
- If there is 99+ of an item in the inventory, it now shows the actual quantity in crafting table, rather than 99+
- When selecting an item in the inventory it replaces the one in the selected slot
- Changed the flow of Inventory for the Armor/Crafting screens so that the back button goes back to Inventory
- Moved Grey Wool in the right inventory slot
- Ice is not transparent anymore in the hotbar
- Items that are not supposed to be in the game no longer have a red background in the hotbar/inventory
- Mobs:
- Sheep when sheared have the color overlay of its wool (iOS only).
- New defaults and changed options:
- Added far (256) and farthest (400) rendering distances
- Removed smooth lighting (now always on)
- Fancy is now default on
- Default rendering distance is now far
- Textures:
- Brought all textures from PC
- New texture atlas and texture generator script
Other:
- New app logo
Bug Fixes:
Notable Bugs:
- There is no animation for picking up items
- When putting a stack of items to/from a chest, one of the items briefly appears to stay in the slot.
- When holding two stacks with different quantities, one being 64, the other appears as a duplicate of the aforementioned stack.
- The circle that appears when destroying blocks unnexpectedly disappears, only reappearing when the game is force closed.
- Igniting a certain amount of TNT in creative occasionally drops recources for blocks that otherwise wouldn't.
- In the inventory, clocks always appears as noon and compasses always points down.
- Beds have white texture underneath.
- Chickens do not follow the player if holding melon seeds.
- No realm support for iOS
Tweaks:
- Charcoal texture changed to 1.6 texture
Bug Fixes: [hide] |
---|
Notable Bugs:
|
Additions:
- Blocks:
- Birch and Spruce Wood Planks, Slabs, and Stairs
- Block of Coal
- Carpets
- Cobblestone Walls
- Hay Bales
- Iron Bars
- Jack O' Lantern
- Rails
- Powered Rails (always powered)
- Creative-Only:
- Jungle Wood, Leaves, Wood Planks, Slabs, and Stairs
- Sponge
- Dead Bush
- Mossy Cobblestone Walls
- Cobwebs
- Crops:
- Items:
- Beetroot Seeds
- Have a 1/15 chance of popping out from grass when hoed
- Clocks
- Compasses
- Minecarts
- Pumpkin Seeds
- Obtained from the Nether Reactor like Melon seeds
- Redstone (cannot be placed as Redstone Dust until 0.9.0)
- Ink Sac (currently unobtainable in survival mode)
- Cocoa Beans (crafted from Orange dye and Ink sac)
- Beetroot Seeds
Tweaks:
- Blocks/Items:
- Bone Meal
- Nerfed like in the PC edition
- Can grow Ferns and Tall Grass in survival and creative
- Now grows Sugar Cane to maximum height (exclusive to MCPE)
- Pumpkin and melon stems only grow by one when bone meal is used
- Flowers now spawn other flowers when Bone Meal is used
- Fire and lava now ignite TNT.
- In creative mode, players stop burning as soon as they exit fire/lava
- Redstone Ore now drops Redstone when mined
- Sideways pointing wood blocks
- New bow rendering & animated items
- New visual effect for burning mobs
- Remade painting rendering
- Eating particles are shown to look like the food being eaten rather than random pixels from the food.
- Thrown eggs now spawn baby chickens
- Wooden tools can now burn
- Lava buckets can now be placed in furnace to smelt items (100 items)
- Improved Signs and Chests synchronization lag in multiplayer
- Sand and Gravel now spawn resources when falling on torches, etc
- Flowers
- Position is now randomized
- Charcoal is now made when smelting wood
- Bone Meal
- Graphics:
- 3D Clouds with new tessellation algorithm
- Held items are now rendered in 3D, and bob up and down slightly when idle and sway to the side when turning.
- Lighter colored Water, Sky, and Grass
- Water fades to non-transparent in the distance (iOS only)
- Mipmaps (iOS only)
- Refactored most of the rendering to use indexed VBOs
- Remade arrow model
- Inventory is now rendered using cached VBOs
- New sky rendering using a triangle fan
- Separated far and near chunks in two queues for performance reasons
- Fog only on far chunks
- Transparency only on near chunks
- Alpha-test-only layers are hidden in far chunks
- Lighting:
- Stencil Shadows
- Dynamic PC-like lighting on entities
- Ambient light tinting on entities
- Light direction depends on sunlight direction on entities - affects shadows (exclusive to MCPE)
- Inventory/GUI:
- Creative Inventory Additions:
- New Creative Inventory, with four item categories
- Hotbar now saves on Creative worlds
- Items being moved to/from a chest is now correctly rendered.
- Transparent hotbar
- Tapping the
[...]
now closes the inventory while open - Craftable recipes are shown first in the crafting screen
- If there is 99+ of an item in the inventory, it now shows the actual quantity in crafting table, rather than 99+
- When selecting an item in the inventory it replaces the one in the selected slot
- Changed the flow of Inventory for the Armor/Crafting screens so that the back button goes back to Inventory
- Moved Grey Wool in the right inventory slot
- Ice is not transparent anymore in the hotbar
- Items that are not supposed to be in the game no longer have a red background in the hotbar/inventory
- Mobs:
- Sheep when sheared have the color overlay of its wool (iOS only).
- New defaults and changed options:
- Added far (256) and farthest (400) rendering distances
- Removed smooth lighting (now always on)
- Fancy is now default on
- Default rendering distance is now far
- Textures:
- Brought all textures from PC
- New texture atlas and texture generator script
Other:
- New app logo
Bug Fixes: |
---|
Notable Bugs:
- There is no animation for picking up items
- When putting a stack of items to/from a chest, one of the items briefly appears to stay in the slot.
- When holding two stacks with different quantities, one being 64, the other appears as a duplicate of the aforementioned stack.
- The circle that appears when destroying blocks unnexpectedly disappears, only reappearing when the game is force closed.
- Igniting a certain amount of TNT in creative occasionally drops recources for blocks that otherwise wouldn't.
- In the inventory, clocks always appears as noon and compasses always points down.
- Beds have white texture underneath.
- Chickens do not follow the player if holding melon seeds.
- No realm support for iOS