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  • Charcoal texture changed to 1.6 texture
Bug Fixes: [hide]
  • MCPE-4495 Liquids not showing up to other players over LAN
  • Realms
  • Forceclosed duplication glitch
  • Baked Potato description
Notable Bugs:
  • Infinite Bone Meal
  • Minecarts sometimes spin out of control
  • Baked Potatoes have incorrect name


  • Blocks/Items:
    • Bone Meal
      • Nerfed like in the PC edition
      • Can grow Ferns and Tall Grass in survival and creative
      • Now grows Sugar Cane to maximum height (exclusive to MCPE)
      • Pumpkin and melon stems only grow by one when bone meal is used
      • Flowers now spawn other flowers when Bone Meal is used
    • Fire and lava now ignite TNT.
    • In creative mode, players stop burning as soon as they exit fire/lava
    • Redstone Ore now drops Redstone when mined
    • Sideways pointing wood blocks
    • New bow rendering & animated items
    • New visual effect for burning mobs
    • Remade painting rendering
    • Eating particles are shown to look like the food being eaten rather than random pixels from the food.
    • Thrown eggs now spawn baby chickens
    • Wooden tools can now burn
    • Lava buckets can now be placed in furnace to smelt items (100 items)
    • Improved Signs and Chests synchronization lag in multiplayer
    • Sand and Gravel now spawn resources when falling on torches, etc
    • Flowers
      • Position is now randomized
    • Charcoal is now made when smelting wood
  • Graphics:
    • 3D Clouds with new tessellation algorithm
    • Held items are now rendered in 3D, and bob up and down slightly when idle and sway to the side when turning.
    • Lighter colored WaterSky, and Grass
      • Water fades to non-transparent in the distance (iOS only)
    • Mipmaps (iOS only)
    • Refactored most of the rendering to use indexed VBOs
      • Remade arrow model
      • Inventory is now rendered using cached VBOs
      • New sky rendering using a triangle fan
    • Separated far and near chunks in two queues for performance reasons
      • Fog only on far chunks
      • Transparency only on near chunks
      • Alpha-test-only layers are hidden in far chunks
    • Lighting:
      • Stencil Shadows
      • Dynamic PC-like lighting on entities
      • Ambient light tinting on entities
      • Light direction depends on sunlight direction on entities - affects shadows (exclusive to MCPE)
  • Inventory/GUI:
    • Creative Inventory Additions:
    • New Creative Inventory, with four item categories
    • Hotbar now saves on Creative worlds
    • Items being moved to/from a chest is now correctly rendered.
    • Transparent hotbar
    • Tapping the [...] now closes the inventory while open
    • Craftable recipes are shown first in the crafting screen
    • If there is 99+ of an item in the inventory, it now shows the actual quantity in crafting table, rather than 99+
    • When selecting an item in the inventory it replaces the one in the selected slot
    • Changed the flow of Inventory for the Armor/Crafting screens so that the back button goes back to Inventory
    • Moved Grey Wool in the right inventory slot
    • Ice is not transparent anymore in the hotbar
  • Items that are not supposed to be in the game no longer have a red background in the hotbar/inventory
  • Mobs:
    • Breeding
    • Improved Mob AI System (Mobs swim over deep water, and hostile mobs are now more intelligent)
    • Baby animals follow the adult animal of thier species
    • Animals follow the player when holding wheat (cows and sheep), seeds (chickens) or Potatoes/Beetroot/Carrots (pigs)
  • Sheep when sheared have the color overlay of its wool (iOS only).
  • New defaults and changed options:
    • Added far (256) and farthest (400) rendering distances
    • Removed smooth lighting (now always on)
    • Fancy is now default on
    • Default rendering distance is now far
  • Textures:
    • Brought all textures from PC
    • New texture atlas and texture generator script
  • New app logo
Notable Bugs:
  • There is no animation for picking up items
  • When putting a stack of items to/from a chest, one of the items briefly appears to stay in the slot.
  • When holding two stacks with different quantities, one being 64, the other appears as a duplicate of the aforementioned stack.
  • The circle that appears when destroying blocks unnexpectedly disappears, only reappearing when the game is force closed.
  • Igniting a certain amount of TNT in creative occasionally drops recources for blocks that otherwise wouldn't.
  • In the inventory, clocks always appears as noon and compasses always points down.
  • Beds have white texture underneath.
  • Chickens do not follow the player if holding melon seeds.
  • No realm support for iOS

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