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- [MCPENEWS] 0.8 Changelog
Tuesday, December 3, 2013
Additions:
- Blocks:
- Birch and Spruce Wood Planks, Slabs, and Stairs
- Block of Coal
- Carpets
- Cobblestone Walls
- Hay Bales
- Iron Bars
- Jack O' Lantern
- Rails
- Powered Rails (always powered)
- Creative-Only:
- Jungle Wood, Leaves, Wood Planks, Slabs, and Stairs
- Sponge
- Dead Bush
- Mossy Cobblestone Walls
- Snow (cover)
- Cobwebs[2]
- Crops:
- Items:
- Beetroot Seeds
- Have a 1/15 chance of popping out from grass when hoed
- Clocks
- Compasses
- Minecarts
- Pumpkin Seeds
- Redstone (cannot be placed as Redstone Dust until 0.9.0)[4]
- Ink Sac (currently unobtainable in survival mode)
- Cocoa Beans (crafted from Orange dye and Inc sac).
- Beetroot Seeds
Tweaks:
- Blocks/Items:
- Bone Meal
- Nerfed like in the PC edition
- Can grow Ferns and Tall Grass in survival and creative
- Now grows Sugar Cane to maximum height (exclusive to MCPE)
- Pumpkin and melon stems only grow by one when bone meal is used
- Flowers now spawn other flowers when Bone Meal is used
- Fire and lava now ignite TNT.
- Redstone Ore now drops Redstone when mined[4]
- Sideways pointing wood blocks
- New bow rendering & animated items
- New fire effect
- Remade painting rendering
- Thrown eggs now spawn baby chickens.
- Flowers
- Position is now randomized
- Bone Meal
- Graphics:
- 3D Clouds with new tessellation algorithm
- Held items are now rendered in 3D, and bob up and down slightly
- Lighter colored Water, Sky, and Grass
- Water fades to non-transparent in the distance (iOS only)
- Mipmaps (iOS only)
- Refactored most of the rendering to use indexed VBOs
- Remade arrow model
- Inventory is now rendered using cached VBOs
- New sky rendering using a triangle fan
- Separated far and near chunks in two queues for performance reasons
- Fog only on far chunks
- Transparency only on near chunks
- Alpha-test-only layers are hidden in far chunks
- Lighting
- Stencil Shadows
- Dynamic PC-like lighting on entities
- Ambient light tinting
- Light direction depends on sunlight direction - affects shadows (exclusive to MCPE)
- Inventory/GUI:
- Creative Inventory Additions:
- New Creative Inventory, with four item categories
- Transparent hotbar
- Tapping the
[...]
will close the inventory while open. - Craftable recipes are shown first in the crafting screen
- When selecting an item in the inventory it replaces the one in the selected slot
- Changed the flow of Inventory for the Armor/Crafting screens so that the back button goes back to Inventory
- Mobs:
- New defaults and changed options:
- Added far (256) and farthest (400) rendering distances
- Removed smooth lighting (now always on)
- Fancy is now default on
- Default rendering distance is now far
- Textures:
- Brought all textures from PC
- New texture atlas and texture generator script
- Changing:
- Gravel texture from to
- Birch Leaves texture from to
- Lapis Lazuli Block texture from to
Bug Fixes: [hide] |
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