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Tuesday, December 3, 2013


Additions:
Tweaks:
  • Blocks/Items:
    • Bone Meal
      • Nerfed like in the PC edition
      • Can grow Ferns and Tall Grass in survival and creative
      • Now grows Sugar Cane to maximum height (exclusive to MCPE)
      • Pumpkin and melon stems only grow by one when bone meal is used
    • Flowers now spawn other flowers when Bone Meal is used
    • Fire and lava now ignite TNT.
    • Redstone Ore now drops Redstone when mined[4]
    • Sideways pointing wood blocks
    • New bow rendering & animated items
    • New fire effect
    • Remade painting rendering
    • Thrown eggs now spawn baby chickens.
    • Flowers
      • Position is now randomized
  • Graphics:
    • 3D Clouds with new tessellation algorithm
    • Held items are now rendered in 3D, and bob up and down slightly
    • Lighter colored WaterSky, and Grass
      • Water fades to non-transparent in the distance (iOS only)
    • Mipmaps (iOS only)
    • Refactored most of the rendering to use indexed VBOs
      • Remade arrow model
      • Inventory is now rendered using cached VBOs
      • New sky rendering using a triangle fan
    • Separated far and near chunks in two queues for performance reasons
      • Fog only on far chunks
      • Transparency only on near chunks
      • Alpha-test-only layers are hidden in far chunks
    • Lighting
      • Stencil Shadows
      • Dynamic PC-like lighting on entities
      • Ambient light tinting
      • Light direction depends on sunlight direction - affects shadows (exclusive to MCPE)
  • Inventory/GUI:
    • Creative Inventory Additions:
    • New Creative Inventory, with four item categories
    • Transparent hotbar
    • Tapping the [...] will close the inventory while open.
    • Craftable recipes are shown first in the crafting screen
    • When selecting an item in the inventory it replaces the one in the selected slot
    • Changed the flow of Inventory for the Armor/Crafting screens so that the back button goes back to Inventory
  • Mobs:
    • Breeding
    • Improved Mob AI System (Mobs will swim over deep water, and hostile mobs will be more intelligent)
    • Animals follow you when holding wheat (potato, carrot or beetroot for pigs)
  • New defaults and changed options:
    • Added far (256) and farthest (400) rendering distances
    • Removed smooth lighting (now always on)
    • Fancy is now default on
    • Default rendering distance is now far
  • Textures:
    • Brought all textures from PC
    • New texture atlas and texture generator script
    • Changing:
Bug Fixes[hide]

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